Mixed Reality (MR) and Extended Reality (XR) are terms that encompass a wide range of immersive technologies that blend the physical and digital worlds. These innovations are transforming how we interact with computers, from gaming and entertainment to training and design. To truly experience MR and XR, specialized hardware is required. Let’s dive into the differences between MR and XR, compares hardware used in both, and highlights their applications in the real world.

 

What is Mixed Reality (MR)?

Mixed Reality (MR) is a technology that blends the real world with the virtual world in a way that allows both to coexist and interact in real-time. Unlike Virtual Reality (VR), which completely immerses users in a digital environment, MR enables interaction with both the physical and digital worlds. MR allows digital objects to appear in the real world and be manipulated in real-time.

Key Features of MR:
  • Real-time interaction
    Users can manipulate digital objects that appear in the real world.
  • Spatial awareness
    MR devices can detect and map physical environments, allowing digital content to adapt and interact with the surroundings.
  • Immersive experiences
    MR can be used in a variety of applications such as training, design, gaming, and even medical procedures.

 

What is Extended Reality (XR)?

Extended Reality (XR) is an umbrella term that encompasses all immersive technologies, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). XR technologies are designed to create immersive experiences by blending the physical world with the digital world to varying degrees. XR can be fully immersive (VR), partially immersive (MR), or can overlay digital information onto the physical world (AR).

Key Features of XR:
  • Comprehensive immersion
    XR includes a wide range of experiences, from fully virtual to mixed and augmented experiences.
  • Diverse applications
    XR technologies are used in entertainment, education, healthcare, architecture, and more.
  • Flexible hardware
    XR can be experienced with different devices, depending on the level of immersion required (VR headsets, AR glasses, or mixed reality devices).

 

Hardware Used for MR and XR

The hardware for MR and XR can range from headsets to specialized controllers and sensors. Here’s a comparison of the key devices used for these technologies:

1. Headsets

MR Headsets:
  • Microsoft HoloLens 2
    One of the leading devices in MR, the HoloLens 2 features spatial awareness, allowing users to interact with holograms and blend them seamlessly into the real world. It doesn’t require external sensors and offers a high-quality experience for enterprise applications, such as architecture and remote collaboration.
  • Magic Leap 2
    Another MR headset that integrates virtual content into the real world. Magic Leap’s focus is on providing an immersive, mixed experience for various industries, from entertainment to healthcare.
XR Headsets:
  • Oculus Quest 2
    While primarily designed for VR, the Oculus Quest 2 is an XR headset because it can also use AR functionalities through third-party apps. It is known for its affordability, wireless operation, and ease of use, making it ideal for gaming and entertainment.
  • HTC Vive Pro
    Known for its high-resolution displays, the HTC Vive Pro supports both VR and AR content. It’s primarily used for VR but also supports certain XR applications with external tracking and accessories for spatial awareness.

2. Controllers and Tracking Systems

MR Controllers:
  • HoloLens 2 Hand Tracking
    Unlike many XR headsets, the HoloLens 2 does not require physical controllers. It uses hand gestures, eye-tracking, and voice commands for interaction, providing a more intuitive MR experience.
  • Magic Leap Controllers
    These are used to manipulate digital objects in the real world. The controllers are designed to provide a high level of precision for MR experiences, offering a tactile and responsive way to interact with virtual content.
XR Controllers:
  • Oculus Touch Controllers
    These are used for VR interactions but are also compatible with certain AR apps when paired with additional sensors or accessories, offering a versatile solution for XR.
  • HTC Vive Trackers
    For full-body tracking in XR applications, the Vive Tracker system allows for detailed movements and interactions within virtual and mixed environments. It’s often used in professional applications like motion capture for gaming or design.

3. External Sensors and Cameras

MR Sensors:
  • HoloLens 2 Sensors
    Equipped with multiple cameras, sensors, and depth-sensing technology, the HoloLens 2 is capable of tracking the real-world environment and placing digital objects in 3D space. These sensors make it highly effective in industrial and medical applications.
  • Magic Leap Sensors
    Similar to the HoloLens, Magic Leap uses cameras, depth sensors, and light sensors to capture the physical environment and adjust the positioning of virtual elements.
XR Sensors:
  • Oculus Sensors
    The Oculus Quest 2 uses a combination of internal sensors and external cameras to track the position of the headset and controllers. While it focuses on VR, it can also detect AR interactions when paired with specific apps.
  • Lidar Sensors
    Newer iPhone models and some AR glasses, such as the Apple Glasses (when released), feature Lidar sensors, which measure distance and depth. These sensors are especially useful for AR applications, helping create accurate overlays in real-world environments.

 

Applications for MR and XR

Mixed Reality:
  • Enterprise Solutions
    MR is used in industries like healthcare for surgical planning and training, architecture for virtual walkthroughs, and remote support for troubleshooting.
  • Gaming
    MR brings new ways to interact with games by blending the real world with digital elements, such as placing characters or objects into a player’s environment.
Extended Reality:
  • Entertainment and Gaming
    VR is often used for immersive gaming experiences, while AR is used in apps like Pokémon Go for interacting with the physical world through digital overlays.
  • Education and Training
    XR allows for immersive educational experiences in various fields, from history lessons in VR to AR for hands-on training in fields like aviation or medicine.
  • Virtual Shopping and Retail
    XR offers consumers the ability to shop virtually by trying on clothes, visualizing furniture in their homes, or seeing how a product fits into their lifestyle.

 

Wrave’s Approach to Streaming with MR and XR Technologies

We are actively developing advanced 3D and video compression technologies that are designed to support a wide range of MR and XR devices. Our goal is to optimize streaming experiences for different hardware by extending traditional video codecs to 3D data, while retaining and preserving 3D data formats. This enables us to provide seamless, high-quality streaming across various MR and XR platforms.

By integrating these technologies, Wrave ensures that both video and 3D data are efficiently compressed and transmitted without compromising the immersive experience. Whether it’s for MR headsets like the Microsoft HoloLens 2 or XR devices such as the Oculus Quest 2, Wrave’s proprietary compression solutions adapt to each specific hardware’s requirements. This approach allows us to offer an optimized experience for interactive applications, real-time collaboration, and immersive content delivery, all while ensuring high-quality visuals and low-latency streaming.

Wrave’s innovative streaming technology bridges the gap between traditional video formats and the needs of MR and XR, offering an efficient, flexible solution for immersive environments across industries.